Tuesday, 13 December 2016

Life as a virtual reality designer

                                 

                        

                      Virtual Reality Today 

In the modern era, virtual reality has had a tremendous impact on our society. We see its influence in our everyday lives with products such as the Oculars Rift, Google Daydream, IOS and Android. Virtual reality has played a comfortable role in our modern culture.

I believe as time goes on "Vr technology" will become more advanced and proficient. We as a society will incorporate its values, and become more dependent on it to carry out duties in the work place. It can increase productivity and the overall profit of businesses in the near future.
"Vr technology" is not just in the realm of entertainment anymore, it has spread to various other fields. I would like to explore its impact in the medical field and the news field, for my blog.
                                                           

 
 Virtual reality is our future

With the current rate of expansion in technology, corporations such as the health industry & news industry, will incorporate virtual reality in some form into their work force. My job as a virtual reality designer will vary from industry to industry. In the field of medicine virtual reality would play important roles in the future.

"Medical applications for virtual reality (VR) are just beginning to emerge. These include VR surgical simulators, telepresence surgery, complex medical database visualization, and rehabilitation"
 (Satava, 1995)


One role which I as a virtual reality designer could play, is in the implementation of virtual projectors in clinics for nurses and doctors to use. These virtual projectors would be utilised as platforms for medical staff to make virtual diagnosis for patients. Which is much more simplistic, and gives patients easier access to health care practitioners. I can see this technology being useful in rural areas where the majority of people don’t have easy access to healthcare services, as they would in densely populated cities. Also for medics, visual explanation provided by patients is more easily understood and therefore, this allows medics to make a direct diagnosis which allows for quicker treatment.

  "Reaching a diagnosis means conducting a series of tests which produce complex sets of data. But virtual reality can be used to create a visual explanation of this data which is easier to read, understand and interpret". (Reality, 2015)

Tampa General Hospital have virtual reality services available on their website. Patients are able to use their Virtual care app on their smart phones, and other devices to get a virtual reality diagnosis from a doctor in real time. What is good about this app is its ability to connect patient and doctors easily, prescriptions can be sent directly to the pharmacy.
"Patients, using an app on their mobile devices or computers, can explain their symptoms and hear the medical opinions and advice of a board-certified doctor. Doctors will consult with patients via voice and video in real time". (Hospital, 2016)


"Live, face-to-face care for adults and kids. Prescriptions can be sent directly to your pharmacy. Wait time averages 3 minutes. A doctor can typically resolve a health care problem in 10 minutes". (Hospital, 2016)

 
Training in augmented reality


Another way which "VR" comes in handy, in medicine is in virtual training, nurses and doctors can be trained with this alternative option rather than to be trained the more traditional way. This is advantageous as understanding and level of training acquired is increased as humans learn on a more visual format, virtual reality training also reduces costs for hospitals and medical institutes.

   "Let’s start with virtual reality as a means of training healthcare professionals. It is used in medical schools and other similar settings as a means of education and instruction. It enables medical students to acquire knowledge and understanding about the human body by means of interaction within a virtual environment." (Reality, 2015)

My job as a virtual reality designer could be to improve virtual graphics, this already is important as better graphics means easier learning. This is because Humans learn things better with visuals. Also implementing better methods of carrying out surgeries and safer ways to follow procedures. I think my job in this area of medicine will consistently change. This is because medicine is always progressing and new methods are always developing and old methods evolving so I believe this field of medicine will always be in need of virtual designers with better technology to fit the market.

Virtual reality training is also safer than practising on real patients. As real surgeries carry’s a risk of performing badly and can result in injury of organs or potential lawsuits.    

"Simulated three dimensional reconstruction of organs from radiological cross sections is an important diagnostic tool by providing clinicians with a more naturalistic view of a patient's anatomy".
(Székely and Satava, 1999)

"There are other benefits to VR training besides cost savings. Next Galaxy VR software uses Leap Motion force feedback technology so that health care professionals can feel when they’re doing the procedure wrong. Practicing on real patients carries the risk of major consequences such as the perforation of organs, and potential malpractice and other lawsuits" (FORTUNE, 2015)          

 
UC DAVIS CENTRE FOR VIRTUAL CARE


This centre is an example of a place which deals with virtual care today. These services include virtual training which shows us that this form of training is already on the rise.                                                                                                                   
"The UC Davis Center for Virtual Care incorporates a variety of sophisticated simulation training tools to create a virtual hospital environment for practicing medical procedures".
(System, Center, and Care, 2015)


News coverage and virtual reality

Now at days, people watch news on smart devices such as televisions, phones, and computers. With the introduction of virtual reality technology the rating of news will only continue to grow as viewers can finally immerse themselves into the news to get compelling and intimate stories.


360 degree films
With the decline in news ratings, news corporations such as vice use virtual reality technology to develop 360 degree films in an attempt to reengage their viewers. One of the 360 films developed was about the millions march protest which took place December 2014 in New York City.

"One of the three films was developed by Vice News in partnership with Chris Malik, who is a digital artist, and experienced director Spike Jonze. They collaborated on content which captured the Millions March protests which took place in New York in December 2014". (Zlatanovska, 2016)


360 news is good as it immerses viewers into a 360 environment which causes the viewer to be more engaged in what they are viewing, furthermore viewers have the ability to have their own interpretations and opinions from what they view. This helps to spark more interest in the viewer. 360 news is done in the hope that, it will increase the ratings of news content.
Having a wider scope of what is happening also means that people will want to watch content various times as they will spot different occurrences and images on each viewing.  

 "The whole experience of being in a 360-degree environment helps the viewer to become more immersed in the experience. People are able to take their own interpretations from what they see. This helps to improve interest and excitement levels. The hope is that this will raise the number of viewers of news content."

Another way which "Vr technology" impacts news coverage is automated collection. With the use of advanced drones which can get a closer look at a news scene from a higher ground, & sneaky drones that can get through windows. Viewers can receive a more intimate view of what is going on, this type of news coverage is much more advanced than any news a newscaster of today can bring the viewers. Which means the quality of news acquired through VR is much better than today's standards.


I see my role as a “VR designer” in this field very important. With the development of 360 films the market is very vast, and there is a lot of space for creativity. One thing I as a “VR designer” can do is to develop the technology to a very high standard maybe by giving users the ability to get live news. Once it occurs as long at the user has access to use the “VR technology” then they can continuously get news updates. 
Another way is to develop better visual graphics that way it’s possible for the user to get a more realistic experience and engage more with the 360 news. Another important role I could potentially play is developing more efficient drones for news coverage this could be smaller faster powerful drones. Which pick up news from any range, currently the drones developed for news coverage can fly from 1000 feet in the air. This range can be manipulated to fly comfortable at any range and still get a good shot of the news scene. 

"Every local incident, whether it’s a plane crash, a protest, a robbery, or a murder will trigger a fleet of news-gathering drones to converge on the scene. With a combination of high flying drones to give the 1,000-foot perspectives and tiny sneak-through-any-open-window drones to give a more intimate view of the situation,".(Frey,2016)

ABC News Company have already started using virtual reality as a means of news coverage with the crisis in Syria the news company decided to use
"VR technology” to give views a more emotional and intimate view of what war really looks like. 

"The news organization launched ABC News VR today in the hopes of doing just that, with an assist from virtual reality tech company Jaunt. For ABC’s first VR project, viewers can immerse themselves in a story about Syria to see the streets and sights in a way that they wouldn’t be able experience otherwise without visiting the war zone".  (Greenberg and McHugh, 2015) 


 

Bibliography

SzĂ©kely, G. and Satava, R.M. (1999) ‘Virtual reality in medicine’, 319(7220).

Satava, R.M. (1995) ‘Medical applications of virtual reality’, Journal of Medical Systems, 19(3), pp. 275–280. doi: 10.1007/bf02257178.


Zlatanovska, T. (2016) Virtual reality – from gaming to news coverage. Available at: https://inplayer.com/2016/virtual-reality-gaming-news-coverage/ (Accessed: 19 December 2016).
*frey, thomas (2016) About us. Available at: http://www.futuristspeaker.com/job-opportunities/how-virtual-reality-will-transform-the-future-of-news/ (Accessed: 20 December 2016).



Greenberg, J. and McHugh, M. (2015) ABC news launches virtual reality coverage in Syria. Available at: https://www.wired.com/2015/09/abc-news-launches-virtual-reality-coverage-syria/ (Accessed: 20 December 2016).


System, U.D.H., Center and Care, V. (no date) UC Davis Center for virtual care - the virtual hospital environment. Available at: http://www.ucdmc.ucdavis.edu/cvc/virtual_hospital_environment.html (Accessed: 19 December 2016).

Hospital, T.G. (2016) Menu. Available at: https://www.tgh.org/services/virtual-care (Accessed: 17 December 2016).

FORTUNE (2015) How VR is changing the health care industry. Available at: http://fortune.com/2015/08/17/virtual-reality-hospitals/ (Accessed: 17 December 2016).

Reality, V. (2015) Virtual reality in medicine - virtual reality. Available at: http://www.vrs.org.uk/virtual-reality-healthcare/medicine.html (Accessed: 11 December 2016).